Students in Animation 1 classes used a variety of techniques to produce short animations of transformation. An object begins as a seed, then grows into a plant, which in turn becomes an animal, then a human, and returning into a seed. The animations were created during distance learning, without access to our industry-standard software tools and computer lab workstations. Students relied heavily on web-based apps and free alternative software for their segments, and everything shown here was animated deliberately, by hand.
The borrowed soundtrack is by LA Native, TOKiMONSTA ;-)
Personality walk cycle.Uploaded Dec 27, 2020 by Jonathan Webb
Author: Mariana Lopez
Description: This 3D animated diorama shows characters in a shop on a rainy day, browsing for sweet treats to buy.
Software: Blender 2.79
Technique: Primitive geometry objects constrained by hierarchy-parent, manually keyframed, and native Blender software rendered.